Three Academic Years

Degree, NZQF Level 7 (420 Credits, 1.2 EFTS per year)

Intake Dates
Course Fees (Year 1. See fees information.)
Domestic $11,545.00 NZD
International $30,333.00 NZD
Admission Requirements

Minimum qualification of NCEA University Entrance or equivalent, such as CIE or IB University Entrance, or, level 4 or higher Qualification from a related discipline.

Portfolio Requirements

General Portfolio (3D models or visualisations favoured)


Study On Campus or Online

Study options



Develop immersive experiences

The games industry is absolutely massive – which makes it incredibly lucrative. Step ahead of the competition with a Bachelor of Creative Technologies in Game Art, where you'll be devising and creating your own interactive stories, digital illustrations, concept art and games. By the time you've finished your degree, you'll have collaborated with other game artists and programmers alike to develop your very own creation at industry-level. Don’t just play, be part of it – apply now.

This programme is available both on campus and online.

Why study Game Art?

You should study game art if you are passionate about creating worlds, characters, and interfaces that exist within the context of a video game. By studying game art, you will learn how to design beautiful and immersive environments and believable characters, and then combine those elements to deliver a gaming experience that people will cherish.

Develop an industry-level game at Media Design School
Game Art

Develop an industry-level game at Media Design School

Course Outline

What you'll cover in this course

The first year delivers a solid grounding, including 3D modelling and creating 2D & 3D visual assets. Creative problem solving is underpinned by the basic theories, philosophies, and the history of technology.

Component Name Credits Toggle
Game Design Principles
Art and Design Foundation
2D Visual Asset Generation
3D Visual Asset Generation
Game Production Foundation
Creative Technologies: Game Studies I
Technical Art I

Entry Requirements

General Admission

NCEA University Entrance NCEA Level 3: Three subjects at Level 3, made up of 14 credits each. Literacy 10 credits at Level 2 or above, made up of: 5 credits in reading 5 credits in writing Numeracy 10 credits at Level 1 or above, made up of: achievement standards (specified achievement standards available through a range of subjects), or, unit standards, package of three numeracy unit standards: 26623, 26626, 26627. (All three required)

If you are enrolled at a New Zealand secondary school and have not yet completed your NCEA (CIE or equivalent) qualification you can still apply now for admission. When your NCEA results are available in January, we will check them and contact you.

IB and CIE University Entrance More information on alternative eligible qualifications such as IB or CIE, click here.

Special Entry, Discretionary Entry and Cross Credits If you don't have university entry, you may still be able to apply for this course. More information about Special Entry, Discretionary Entry and Cross Credits here.

International Students

If you are an international student, you'll need to prove you have sufficient English language skills in order to complete this course. We'll be looking for Academic IELTS overall score of 6.0 (minimum) with no band less than 5.5, or equivalent qualification if English is not your first language.


Please note, quotas may apply to some programmes. Where demand exceeds the number of available places, applicants who meet entry requirements will be admitted on a first-come-first-served basis.

Language Requirements

If English is not your first language, you may be required to provide satisfactory evidence of your proficiency in English in the form of a recent IELTS (International English Language Testing System) score , TOEFL (Test of English as a Foreign Language) score or a Pearson’s Test of English (PTE) from an accredited organisation.

Portfolio requirements

How to prepare your portfolio

Your portfolio is a selection of work that shows your skills and talents. It introduces you and your ideas, and shows us you have the creativity and imagination to be a student at Media Design School.

There are no strict rules about what you should include in your portfolio. As a guide, it should include a range of 12 - 20 pieces of your best works that represent who you are as a creative person. We recommend including a range of media and styles. It is not imperative you include digitally rendered artworks.

Here are some of the examples you could include:

  • Pencil drawings and illustrations
  • Painting Photography Graphic or Digital design
  • 3D models or visualisations
  • Concept art and characters
  • Video or moving images
Entry & portfolio requirements for the Bachelor of Creative Technologies (Game Art)

BYOD Requirements

BYOD Requirements

Before you begin your study with us, you will need to have a suitable device that has the functionality to run the programmes required for your course.

Follow this link to find course-specific requirements and recommendations, along with links to more information about hardware specifications. We have prepared these recommendations to help our students equip for flexible, blended learning.

Career & Industry Insights

Industry Insights

Game Art career paths include:

  • Game Artist
  • Modeller
  • Texture Artist
  • Technical Director
  • Art Director

If you're serious about fast-tracking your way into this multi-million dollar global industry, make a beeline to our dedicated course that we've specially designed to mirror the industry environment. You'll work alongside lecturers with industry experience; all of whom can give you industry insights. Over three years, this course will help you develop your artistic style and technical skills through a combination of traditional art practices and the use of industry-standard software.

In you final year, you'll be collaborating with a group of artists and programmers on a major game project, just like you will in the real world. With this portfolio and experience in your back pocket, you'll have the necessary skills to enter the industry, either in a game studio or as an indie developer.


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