Qualification

One Academic Year
Graduate Diploma Level 7

140 Credits

Start Dates
Course Fees (Year 1. See fees information.)
Domestic $11,000.00 NZD
International $35,549.80 NZD
Admission Requirements

Open to applicants with a degree qualification, or relevant professional experience in a design or creative technologies domain 4+ years

Portfolio Requirements

Standard Portfolio

Study Options

Study on campus Study online

What is the Graduate Diploma of Creative Technologies - Game Art?

Bring your on creative style to the gaming industry.

Great games don't just play good, they look good too. The Graduate Diploma of Creative Technologies Game art stream will teach you the skills you need to take your creative vision and turn it into industry-ready game assets that wouldn't look out of place in the biggest AAA titles.

You should study Game Art if you are passionate about creating worlds, characters, and interfaces that exist within the context of a video game. By studying Game Art, you will learn how to design beautiful and immersive environments and believable characters, and then combine those elements to deliver a gaming experience that people will cherish. 

Watch our 2025 Game Development showreel!

Course Outline

Our Graduate Diploma of Creative Technologies - Game Art is designed to work around your existing skills, and get you to an industry level game artist in just one year. 

Course Outline

Aimed at those who have experience in digital art or design who would like to improve their skills while also learning to design and create their own games.

This stream is available for February intake only.

Component Name Credits Toggle
Digital Art
2D Game Production
Game Design
Major Project

Careers & Industry

The Graduate Diploma of Creative Technologies provides you with everything you need to level up your skills, and to bring a more diverse skillset to your existing career, or the tools to switch to a new one. Our graduates have gone onto have successfull careers in industry, freelance, or even growing their existing businesses.

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Game Designer & Level Designer

Designers can be both technical and creative, creating systems and mechanics as well as levels and environments depending on the role. They consider what makes the games fun, balanced, challenging, or interesting while collaborating with artists and programmers.
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3D Artist

Be responsible for designing and creating highly detailed, visually stunning characters for games, immersive worlds and settings where gameplay takes place. This role involves building detailed 3D environments, characters that are consistent with the games' style, and everything that brings the game world to life.
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Technical Artist

Bridge the gap between the art and programming teams, ensuring that artistic visions are fully realised within the technical constraints of a game. This role involves optimising assets, developing shaders, and troubleshooting performance issues while also creating tools and workflows that streamline the production pipeline. Technical Artists are crucial in balancing visual quality with game performance, combining creative skills with technical know-how.

Course Requirements

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