Game Development Programmes Achieve Unreal Academic Partner Silver Status
Media Design School at Strayer (MDS) has been recognised as an Unreal Academic Partner at Silver level for our Game Development programmes, reinforcing our commitment to industry-aligned learning and future-focused creative technology education.
Both the Bachelor of Software Engineering and the Bachelor of Creative Technologies programmes at MDS have achieved Unreal Academic Partner Silver Badge certification. This recognition, administered by Epic Games, acknowledges tertiary programmes that demonstrate a sustained commitment to delivering high-quality, industry-relevant education.
The Unreal Academic Partner Programme recognises institutions with experienced faculty, proven curricula, and the facilities and resources required to support strong student outcomes. Achieving Silver status reflects the strength of MDS’s teaching, our industry-aligned approach, and our focus on preparing graduates for the evolving demands of game development and interactive media.
For students, the partnership brings a range of tangible benefits that extend beyond the classroom. These include upgraded ArtStation Pro licences to showcase their work, Epic Marketplace credits, and access to curated learning materials from Epic Games. Students may also be invited to take part in Test Teach Sessions led by Epic, gain early access to internship and hiring opportunities, and have the chance to collaborate on selected industry-led projects.
Achieving Unreal Academic Partner Silver status is a strong validation of the work happening across our Game Development programmes,” said Ivan Khmel, Programme Director for the Bachelor of Creative Technologies. “It reflects the depth of our teaching, the strength of our curriculum, and our commitment to equipping students with the skills, tools, and mindset needed to thrive in a fast-moving industry. We’re focused on continuing to push that standard even further.”
This milestone further strengthens MDS’s position as a leading provider of creative technology education, where students are not only learning industry-standard tools like Unreal Engine, but working within the same environments, expectations, and workflows that shape the global games industry.