Bachelor of Software Engineering
Game Programming
- Length 3 years full time
- Indicative Fees $9,580 NZD per year
$23,000 NZD per year (International)
currency converter website - Qualification Degree
NZQF Level 7 (420 credits)
1.2 EFTS per year
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Next Intake Date
- 19th August 2013 View Intake Calendar
Course Overview
The Bachelor of Software Engineering (Game Programming) is the only degree of its kind in New Zealand and delivers a highly developed technical knowledge base and skill-set. Work across multiple game platforms using commercial grade middleware providers to gain a distinct professional edge. Our graduates can confidently enter the industry as game developers, software engineers and network programmers.
Infinite Career Possiblities
- Graduates have gone on to work at Gameloft, Grinding Gear Games, Pik Pok and Krome Studios
- Degree answers direct industry demand for game programmers
- Students work across a range of game platforms and can apply their skills to multiple industries
- Game career paths include game programmer, software engineer, AI programmer and technical director
Course Breakdown
Year 1
Start your learning with the essential theories, principles and knowledge needed for game programming and development. This includes an overview of C++ programming and practical mathematical skills. You will also gain experience constructing, testing and debugging simple computer games.
Year 2
Prepare for a major game production by learning the management strategies needed for a collaborative project. You also learn software engineering principles, advanced graphic programming and advanced game programming strategies.
Year 3
The final year focuses on creating a major game production in conjunction with Bachelor of Creative Technologies (Game Art) students. You'll also identify the strengths and weaknesses they encounter during the production process.
Graduates going places
Graduates have gone on to work at Gameloft, Ninja Kiwi, Custard Square, Virtual Spectator, Grinding Gear Games, Sidhe, Pik Pok, Cerebral Fix and Krome Studios.
Read their storiesIntake Calendar
| Intake Date | Course Duration | Application Deadline & Notes |
|---|---|---|
| 19th August 2013 | 3 years full time | Enrolling Now |
Entry Requirements
General Admission
- NCEA University Entrance (or equivalent, such as CIE or IB university entrance), plus:
- 14 NCEA Credits, Level 2 Mathematics (minimum)
- An interview may be required
- English Language (international applicants): Academic IELTS 6.0 (minimum), or equivalent
Recommended:
- 24 NCEA Credits, Level 3 in Science, Technology, Mathematics (minimum)
Special Admission (age over 20)
Applicants who do not meet requirements for general admission, are age 20 or more, and have relevant experience and skills may apply for special admission, which must be supported by a professional portfolio or documented industry experience.
Discretionary Admission (under age 20)
Applicants who do not meet requirements for general admission, and are at least 16 and under age 20, may apply for discretionary admission. Discretionary admission applicants should have reached a significant level of achievement in year 12, or have successfully completed a relevant foundation programme or tertiary qualification.
Cross Crediting
Graduates with Level 6 or above specialist diplomas in software engineering or programming (such as Media Design School Diploma of Interactive Gaming) and/or relevant programming experience may apply for cross crediting.
Application Process
Complete an online application and our staff will be in touch within a few days to assist you through the process. We will require some documentation and a portfolio to support your application and you may be required to complete an interview. More information can be found on the enrolment page.
Get in touch with the team
Our admissions department are here to help with any questions you have. Please let us know if you can’t find the information you are looking for.
+64 9 3030 402 info@mediadesignschool.com View Further Contact Details