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Game Art

Bachelor of Creative Technologies

Auckland, NZ Brisbane, AU Sydney, AU
  • Length:
    Three Academic Years
  • Qualification:
    Degree NZQF Level 7, 420 credits, 1.2 EFTS a year
  • Cost:
    Domestic - $ 10,776.65
    International - $26,400.00 NZD
  • Intake Date(s):
    February 20th, 2017
    July 17th, 2017
    September 25th, 2017
    February 19th, 2018
    July 16th, 2018
    September 24th, 2018 View Intake Calendar
  • Click here to access key information about this qualification
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Course Overview

Create beautiful environments and characters and use these assets to develop immersive experiences to share with people in an industry that is bigger than the music and movie sectors put together. From 2D platformers to 3D brawlers, you'll be devising and creating your own interactive stories, digital illustrations, concept art and games that will be viewed by an international audience of game enthusiasts. Within the first sixteen weeks of your first year, you'll have created your very own 2D game and, by the time you've finished your degree, you'll have collaborated with other game artists and programmers alike to develop an industry-level game.

Careers & Industry

If you are serious about fast-tracking your way into this multi-million dollar global industry, you'll want to make a beeline to a dedicated course that mirrors the industry environment. You'll also want to get alongside lecturers with industry experience who can give you industry insights. Over three years, this course will help you develop your artistic style and technical skills through a combination of traditional art practices and using industry standard software.

In the final year, you'll be collaborating with a group of artists and programmers on a major game project, just like in the real world. With this portfolio and experience in your back pocket, you'll have the necessary skills to enter the industry, either in a game studio or as an indie developer.

Game Art career paths include:

  • Game Artist
  • Modeller
  • Texture Artist
  • Technical Director
  • Art Director

Student Work

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Course Outline

Year 1

The first year delivers a solid grounding, including 3D modelling and creating 2D & 3D visual assets. Creative problem solving is underpinned by the basic theories, philosophies, and the history of technology.

Qualification Code Course Code Bachelor of Creative Technologies Level Credits
PC3993 GDV110 Game Design Principles 5 20
PC3993 GAT110 Art and Design Foundation 5 30
PC3993 GAT120 2D Visual Asset Generation 5 15
PC3993 GAT140 3D Visual Asset Generation 5 30
PC3993 GAT130 Game Production Foundation 5 15
PC3993 GAT160 Creative Technologies: Game Studies I 5 15
PC3993 GAT170 Technical Art I 5 15

Year 2

By the second year, you will be able to design solutions to production problems. New topics are introduced, including the use of middleware and the principles of architecture and game environments.

Qualification Code Course Code Bachelor of Creative Technologies Level Credits
PC3993 GDV210 People and Games 6 15
PC3993 GDV220 Rapid Game Prototype 6 20
PC3993 GAT260 Creative Technologies: Game Studies II 6 15
PC3993 GAT240 Advanced 3D Modelling 6 30
PC3993 GAT270 Technical Art II 6 15
PC3993 GAT210 Real Time Animation 6 30
PC3993 GDV230 Professional Practice and Communication 6 15

Year 3

In the final year, both degree programmes collaborate on a major game production. This studio simulated environment tests individual skills, knowledge, and theory while giving students experience working within a team.

Qualification Code Course Code Bachelor of Creative Technologies Level Credits
PC3993 GAT320 World Design 7 30
PC3993 GAT360 Creative Technologies: Gama Studies III 7 20
PC3993 GDV310 Dame Project: PreProduction 7 15
PC3993 GDV320 Game Project: Alpha 7 30
PC3993 GDV330 Game Project: Gold 7 30
PC3993 GAT330 Portfolio Presentation and Critique 7 15

More information about Course Components

Entry Requirements

General Admission

To qualify for General Admission, you'll need a minimum qualification of NCEA University Entrance or equivalent, such as:

  • An appropriate qualification from an overseas secondary school or tertiary institution, deemed by Media Design School to be sufficient for admission into a bachelors programme.
  • CIE (University of Cambridge International Examination)
  • IB (International Baccalaureate)

Plus, it is recommended to have the following:

  • 24 NCEA Credits, Level 3 in Technology, Art and Design (minimumm)

If you are enrolled at a New Zealand secondary school and have not yet completed your NCEA (CIE or equivalent) qualification you can still apply now for admission. When your NCEA results are available in January, we will check them and contact you.

International Students

If you are an international student, you'll need to prove you have sufficient English language skills in order to complete this course. We'll be looking for Academic IELTS 6.0 (minimum), or equivalent qualification if English is not your first language.

Special Entry, Discretionary Entry and Cross Credits

If you don't have university entry, you may still be able to apply for this course. More information about Special Entry, Discretionary Entry and Cross Credits here.


When you apply, you'll need to provide us with a digital copy of your portfolio.

Your portfolio is a selection of work that shows your skills and talents. It introduces you and your ideas, and shows us you have the creativity and imagination to be a student at Media Design School. There are no strict rules about what you should include in your portfolio. As a guide, it should include a range of 12 - 20 pieces of your best works that represent who you are as a creative person. We recommend including a range of media and styles. It is not imperative you include digitally rendered artworks. Here are some of the examples you could include:

  • Pencil drawings and illustrations
  • Painting
  • Photography
  • Graphic or Digital design
  • 3D models or visualisations
  • Concept art and characters
  • Video or moving images

For full description of portfolio requirements, see More Information about Portfolio Requirements.


Study at the Media Design School in Auckland, and you can assure your family that you'll be staying in one of the safest and most live-able cities in the world. Auckland is such a diverse city that, no matter where you're from, you'll find food and experiences here that remind you of home.

This wonderful city has nature on its doorstep and, in the same amount of time it takes to fetch a latte, you could travel to spectacular countryside or beaches, all within a stone's throw from the Central Business District.

If you're thinking about making New Zealand your home while you study for your world recognised qualification, you can find more information about making the transition to our beautiful country here.

Study in San Diego

Media Design School has partnered with fellow Laureate Design University, NewSchool of Architecture and Design in San Diego, USA, to offer our award-winning Game Art course in a city renowned for embracing digital and creative technologies. Located in the same city as the iconic San Diego Comic-Con International, the Bachelor of Arts in Game Art will give students the creative and technical skills needed to enter the gaming industry. For more information about studying Game Art in San Diego, visit the NewSchool Website.

Looking to enrol or find out more?