3D Animation at Media Design School works a bit like this, you spend the whole year squashing into this tightly packed Diploma a lot of new skills, a lot of new equipment, probably a lot of coffee and then a whole lot of work, especially during the last 12-weeks. Recent grad Kurt Adams lifts the lid on his 12-week production project.
3D Animation at Media Design School works a bit like this, you spend the whole year squashing into this tightly packed Diploma a lot of new skills, a lot of new equipment, probably a lot of coffee and then a whole lot of work. All of this culminates in a final 12 week project where you get to specialise in either modelling and Texturing, Lighting, or Animation. Here's a look into Kurt Adam's - But let's start at the hard part...
“There was a little panic modelling in that first week of production, I had plenty of reference imagery but still had to make a lot of tweaks and decisions when resolving the 2D concepts into 3D. I had dropped the idea of characters after one week of modelling then after advice from tutors I pushed the project...looking at the final result I’m very happy I retained that part of the concept, it gives a good balance to the scene and helps to create a narrative.”
The narrative Kurt created for his reel was in part inspired by the work of Australian Illustrator Shaun Tan Author and Illustrator of Oscar winning animation 'The Lost Thing'.
“His 3D short retains his strong painting style in the textures and this was something I wanted to develop in my own work.”
“The vehicles were great to work on, the first few days into development when I took a silhouette of a tank and decorated it with wrought iron I knew I was onto something interesting. The modelling process is so fun, I spent a lot of time shaping the geometry with the sculpt geometry tool, bashing the pieces and removing straight lines to add more appeal, this technique helped keep the 3D closer to my 2D drawn concepts.”
“I got a lot of good advice from tutors during the early stages of modelling as the vehicles were very boxy and quickly lost the look created in the concept drawings, as the scene rapidly got bigger it was great to have some fresh comments on the overall scene.”
For future students interested in studying 3D animation at Media Design School Kurt has this advice
“Maintain good housekeeping of the scene and files! This makes updating references and textures easier, especially for at the end when you need to keep muster happy and rendering becomes a little less of a nightmare. Oh and not having games installed or internet on your home computer is a good thing, the less distractions the better!”