The New Zealand Game Developers Conference (NZGDC) is an annual professional game development conference hosted in Auckland, New Zealand.
Below is the definitive guide to all the sessions featuring or being facilitated by Media Design School students, faculty, or alumni. If you're attending NZGDC, be sure to drop by and check them out! Better yet, if you're live-tweeting any of these workshops from NZGDC, let us know what you think on Twitter - @MDSNZ !
Wednesday 6 September
1:30pm: World building in Unreal Engine 4 with Bachelor of Creative Technologies lecturer Pat Dunal.
Thursday 7 September
1.15pm: Freshies [Panel] featuring 2016 Media Design School graduate Sam Batty
Friday 8 September
9:15am Great workplaces by Design [Panel] featuring current Bachelor of Creative Technologies student Calliope Newman Ryder.
10.10am: You're Not Lucky To Be Here: The Art of Not Animating with 2016 Bachelor of Creative Technologies graduate Sam Batty.
10.10am: Drawing with Distance Fields with Bachelor of Creative Technologies lecturer Andrew Amundrud.
11:35am: Learn to be Lazy (and Other Quick-Fire Game Art Tips) with current Media Design School student Marc Loth.
11:35am: Kickstarter Success! now what? with Bachelor of Software Engineering lecturer Gustav Seymour.
11:35am: Success and Envy: Understanding Luck with current Bachelor of Creative Technologies student Calliope Newman Ryder.
1:15pm Grinding Gear Games art panel discussion and Q&A [Panel] featuring 2016 Bachelor of Creative Technologies graduate Ashley Eung.