Bachelor of Game Programming

​Blake went on 3D visualization company creating 3D environments based off architectural plans before returning to Media Design School to study game development.


Now his day-to-day work involves building dungeons, stacking corpses, destroying walls and planting trees. He's also built his fair share of crates and barrels.

Before starting at Grinding Gear, Blake was the Lead Artist at game studio Rush Digital and worked on the iOS games Hope's Quest and Get Kicking. Hope's Quest recently ranked in the top 10 downloads for iOS games in Japan and China.