Game trailers and 'behind-the-scenes' from the eight-week team game project that concludes the Interactive Gaming course. Students use the knowledge gained over the duration of the course to plan and deliver a video game to schedule, follow standard industry practices and analyse each stage as they go.
These are the IG100 2D Sprite Games for Windows programmed in C++, using object-oriented techniques. Students develop a reusable framework, and build upon the framework to create their own 2D game.
These are the IG200 Math Games, programmed in C++, using object-oriented techniques. These 2D Math Games demonstrate natural and accurate 2D collision detection and response using mathematical techniques.