There are no limits to worlds you can create as a Game Artist. The magic happens when your ideas are brought to life in a collaborative environment, turning them into immersive experiences to share with people in an industry that is bigger than the music and movie industry put together. If you dream of making beautiful environments and characters for interactive stories, why wait? In this course, you'll be 3D modelling and creating your own game, all within your first year.
Careers & Industry
If you are serious about fast-tracking your way into this multi-million dollar global industry, you'll want to make a beeline to a dedicated course that mirrors the industry environment. You'll also want to get alongside lecturers with industry experience who can give you industry insights. Over three years, this course will help you develop your artistic style and technical skills through a combination of traditional art practices and using industry standard software.
In the final year, you'll be collaborating with a group of artists and programmers on a major game project, just like in the real world. With this portfolio and experience in your back pocket, you'll be geared to enter the industry either in a game studio, or start your own.
The skills you learn in this course will also give you scope to transverse multiple industries, so you can follow your interests. Game Art career paths include:
- Game Artist
- Texture Artist
- Technical Director
- Art Director
"When Gameloft New Zealand was established in 2010, our initial team was made up of a large percentage of graduates from the Media Design School. From day one, these graduates made the teething process easy and have possessed great can-do attitudes and a strong willingness to learn. With a true passion for games and the development of the industry in New Zealand, we've grown from strength to strength and are proud to have our Media Design School graduates who have grown with us and continue to thrive in our environment".
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The first year delivers a solid grounding including 3D modelling and creating 2D & 3D visual assets. Creative problem solving is underpinned by the basic theories, philosophies and history of technology.
By the second year, you will be able to design solutions to production problems and new topics are introduced, including the use of middleware and the principles of architecture and game environments.
In the final year both degree programmes collaborate on a major game production. The studio environment tests individual skills, knowledge and theory while giving students experience working within a team.
To qualify for General Admission, you'll need a minimum qualification of NCEA University Entrance or equivalent, such as:
- An appropriate qualification from an overseas secondary school or tertiary institution, deemed by Media Design School to be sufficient for admission into a bachelors programme.
- CIE (University of Cambridge International Examination)
- IB (International Baccalaureate)
Plus, it is recommended to have the following:
- 24 NCEA Credits, Level 3 in Technology, Art and Design (minimumm)
If you are enrolled at a New Zealand secondary school and have not yet completed your NCEA (CIE or equivalent) qualification you can still apply now for admission. When your NCEA results are available in January, we will check them and contact you.
If you are an international student, you'll need to prove you have sufficient English language skills in order to complete this course. We'll be looking for Academic IELTS 6.0 (minimum), or equivalent qualification if English is not your first language.
Special Entry, Discretionary Entry and Cross Credits
If you don't have university entry, you may still be able to apply for this course. More information about Special Entry, Discretionary Entry and Cross Credits here.
When you apply, you'll need to provide us with a digital copy of your portfolio.
Your portfolio is a selection of work that shows your skills and talents. It introduces you and your ideas, and shows us you have the creativity and imagination to be a student at Media Design School. There are no strict rules about what you should include in your portfolio. As a guide, it should include a range of 12 - 20 pieces of your best works that represent who you are as a creative person. We recommend including a range of media and styles. It is not imperative you include digitally rendered artworks. Here are some of the examples you could include:
- Pencil drawings and illustrations
- Graphic or Digital design
- 3D models or visualisations
- Concept art and characters
- Video or moving images
For full description of portfolio requirements, see More Information about Portfolio Requirements.
Study at the Media Design School in Auckland, and you can assure your family that you'll be staying in one of the safest and most live-able cities in the world. Auckland is such a diverse city that, no matter where you're from, you'll find food and experiences here that remind you of home.
This wonderful city has nature on its doorstep and, in the same amount of time it takes to fetch a latte, you could travel to spectacular countryside or beaches, all within a stone's throw from the Central Business District.
If you're thinking about making New Zealand your home while you study for your world recognised qualification, you can find more information about making the transition to our beautiful country here.
Media Design School has partnered with fellow Laureate Design University, NewSchool of Architecture and Design in San Diego, USA, to offer our award-winning Game Art course in a city renowned for embracing digital and creative technologies. Located in the same city as the iconic San Diego Comic-Con International, the Bachelor of Arts in Game Art will give students the creative and technical skills needed to enter the gaming industry. For more information about studying Game Art in San Diego, visit the NewSchool Website.