3D Animation

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  • NZQA: Approved Level 6 (160 credits)
  • Duration: 40 weeks, full time
  • Fees: $9,590 (NZD) | $23,000 (international students)
  • Next intake: 30-Aug-2010 — 08-Jul-11 view intake calendar
  • 3D Animation

    Course Start First Break* Second Break* Third Break* Course Complete
    30-Aug-2010 18-Oct-10 / 22-Oct-10 20-Dec-10 / 08-Jan-11 28-Mar-11 / 01-Apr-11 08-Jul-11
    07-Feb-2011 09-May-11 / 13-May-11 22-Aug-11 / 26-Aug-11 25-Nov-11
    04-Apr-2011 04-Jul-11 / 08-Jul-11 22-Aug-11 / 26-Aug-11 19-Dec-11 / 06-Jan-12 10-Feb-12
    07-Jun-2011 22-Aug-11 / 26-Aug-11 17-Oct-11 / 21-Oct-11 19-Dec-11 / 06-Jan-12 14-Apr-12
    29-Aug-2011 17-Oct-11 / 21-Oct-11 19-Dec-11 / 06-Jan-12 26-Mar-12 / 30-Mar-12 06-Jul-12

Course Description

Our Diploma of 3D Animation is New Zealand’s top 3D animation course. For over a decade our students have gone on to win prestigious awards and work in some of the top animation companies in the world.

During your 40-week course you’ll learn all the essentials of 3D Computer Graphics – these include organic and inorganic modeling, texture mapping and shaders, animation and rigging, and lighting and rendering.

You’ll also learn how to master the tools-of-the-trade such as Maya and Photoshop, producing beautiful work that will form your end-of-year show reel. And you’ll be guided by your tutors every step of the way – they don’t just teach, they mentor and will introduce you to all the latest industry techniques.

Included in our 3D animation course is a helpful four-week introduction into the fundamentals of photography and lighting, tutorials and exercises using After Effects, and Life Drawing classes. This will create a great foundation for your career to come.

By the second part of the course you’ll be ready to bring the skills you’ve learnt to life in a major 12-week 3D production project. The direction your end-of-year project takes – such as modeling and texturing or animation and rigging – is usually determined by what fits your creative style, skill set and interests best. It’s up to you what you want to focus on.

Career Paths

While we recommend moving on to our Graduate Diploma of Advanced 3D Productions, or specialising as a Game Artist through our Graduate Diploma of Game Development (Game Art stream), graduates of 3D Animation may finish with the skills and ability to start their career as a:

  • 3D Animator (Entry Level)
  • 3D Modeler (Entry Level)

Course Breakdown

Intro and Modelling Weeks 1-9

You’ll begin your course by getting used to the tools of the trade, including both practical and theory components for Maya, Photoshop, After Effects and practical Photography. Then in week 5 you’ll move onto organic and inorganic modelling, a core skill for 3D animation.

Rigging and Animation Weeks 10-19

Starting with your first Pre-Production (relating to your final 12-week end of year project) in week 10, you’ll then move through the principles and practical techniques of both rigging and animation. Including: Rigging techniques (covering goals and ideas), principles of animation, blocking and smoothing, timing and facial animation.

Texture, Lighting and Rendering Weeks 20-27

Week 20 starts with your second Pre-Production session, then learn the skills behind texturing, lighting and rendering – including: storyboarding, lighting techniques and practices, shading models and materials, UV layout, texture painting, rendering techniques and troubleshooting

Final Production Weeks 28-40

Week 28 starts with your final Pre-Production week, before launching into the production for your 12-week, end-of-year 3D project itself that will hone and showcase the skills you’ve learnt. You’ve got until week 40 to meet the deadline!

Entry Requirements

Age: 17 (domestic), 18 (international)

To take our 3D Animation course you must have a creative mind, strong artistic skills and an intermediate level of computing knowledge in a graphical software such as Photoshop. Experience with 3D software is advantageous but not essential.

Portfolio Requirements: 

The portfolio must consist of sketches, paintings, illustrations or drawings, as well as digital imagery such as animations or other computer generated artwork.