Programmed for Success

Pitch 15 Dec 2010 Comments

Game programmers it would seem are in hot demand, recession? ... what recession? Of all the game programmers who graduated recently from Media Design School 's Graduate Diploma of Game Development, zero are currently not in work. Do the maths, that's a 100% success rate for the second year running from New Zealand's award-winning Game Development programme.

Screen shot from No More Gentleman Game Screen shot from No More Gentleman Game

The graduates are spread far and wide - from Cerebral Fix in Christchurch to Sidhe in Wellington and Gameloft in Auckland . Graduates have also set sail for more exotic climes. Programmer Paul Chambers is involved in a start-up in Beijing with Game Artist graduate Xin Chen, and Goran Kolonic leaves soon for a role with Swedish Game Development company Dice.
 
For Sean Flannigan, landing a Programming role with Gameloft, the latest international company to open a studio in Auckland, is pretty big news. He is loving the environment and getting the chance to apply all his knowledge from Media Design School to the real deal - working on an Iphone title.

Screen shot from Guardians of Eldvery Game Screen shot from Guardians of Eldvery Game

"It's going great here! Gameloft has a very friendly environment. The people are a lot of fun to work with, and the work is challenging but rewarding. The skills I learned in the Game Development course have been essential for the work I've been doing. Everything in the course was focused and targeted on programming games. The Graduate Diploma course has always been structured around preparing its students for the games industry. This means a lot of the core ideas and the way the assignments were set out match up with how the games industry works, which helped me immensely."

Poster Art from Dead Steel Game Poster Art from Dead Steel Game

Sean was a member of the Media Design School Graduate Diploma of Game Development Team Project, Dead Steel, which was recently awarded the 'Excellent Student Winner' prize at the 2nd Independent Games Festival Awards (IGF) China, known as the Sundance of the indie games industry.