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You are viewing all posts tagged with: Game Art
Students work with PlayStation
Media Design School’s game development students will give an iconic PlayStation title some Kiwi flavour in the hope of securing an exclusive experience at Sony Computer Entertainment New Zealand.
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{/paginate}Faculty profile: James Manning
In a weird kind of way, you can thank Dire Straits’ ‘Money For Nothing’ for inspiring James Manning to pursue a career in computer graphics. The music video sparked an interest in animation and technology that has turned into a prestigious academic career.
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{/paginate}New Zealand’s game industry makes its move
More than 230 game developers descended on Media Design School for the first New Zealand Game Developer Association (NZGDA) conference on May 19. The conference, which sold out three times, was the strongest sign yet that our game industry is becoming a major player in New Zealand’s future.
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{/paginate}New Zealand gets serious about games
Media Design School will fuel growth of the industry with the introduction of New Zealand’s first game development degrees.
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{/paginate}Game review: Terminal Velocity
Game reviewer Mike Porter reminisces about the game that first drew him into the game industry.
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{/paginate}Come sit on my cloud
Concept designer and illustrator Paul Tobin, the editor of the excellent White Cloud Worlds, is coming into Media Design School to conduct a professional workshop at the end of March.
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{/paginate}Game review: Goblin War Machine
Goblin War Machine is a free game made by two graduates of the school's Game Development course.
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{/paginate}How to design a game
The 2011 Global Game Jam kicks off tomorrow right here at Media Design School from 5pm Friday to Sunday night.
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{/paginate}Programmed for Success
Game programmers it would seem are in hot demand, recession? ... what recession? Of all the game programmers who graduated recently from Media Design School 's Graduate Diploma of Game Development, zero are currently not in work.
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{/paginate}Game art: The year in review
Game Art tutor Mike Porter reflects on changes and growth in the gaming industry.
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