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Get a sneak peek into the achievements, adventures and sheer awesomeness of Media Design School students, award-winning alumni and acclaimed faculty. We post several times a week.

Happy New Decade from Media Design School

Pitch 11 Jan 2010 Comments

Happy New Year and quick updates on enrollments and applications.

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Merry Christmas from us!

Pitch 21 Dec 2009 Comments

Christmas spirit at Media Design School with a brand new game: Dexter's Christmas Dash!

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Studying Game Development: Make It In New Zealand!

Pitch 16 Dec 2009 Comments

When it comes to studying game development, the options are varied. So what to choose?
A traditional, lengthy path at a university? Or a professional, hands-on practical education in the heart of the Pacific Ocean, in New Zealand? Read on to find out!

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Presenting Team Roflcopter & Audio Grav

Pitch 14 Dec 2009 Comments

Team Roflcopter sets itself for a major challenge - a music controlled action game: AudioGrav. Check it out!

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Presenting Team AFS & Asylum Runner

Pitch 11 Dec 2009 Comments

Proud Team AFS presents their game Asylum Runner - it does get you go a little mental, but is it not the point?

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Presenting Team Name & Bears of War

Pitch 11 Dec 2009 Comments

Team Name created Bears of War, a survival platformer where the player fights off waves of enemies as a gun wielding bear! Sounds cool?

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Presenting Team RedLight & Montezumania

Pitch 11 Dec 2009 Comments

Montezumania was created by a team of six students better known under the name of Team RedLight. Check out their game!

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Game On: students showcase their four-week projects

Pitch 10 Dec 2009 Comments

Game On! After four weeks of hard work during production, the students from the Game Development class of March 2009 and their tutors are proud to present their four titles.

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Shatter takes out Australian game award

Pitch 08 Dec 2009 Comments

Congratulations to Sidhe Interactive for its award for Shatter…

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Gareth Griffiths from Sidhe talks about Shatter

Pitch 02 Dec 2009 Comments

Gareth Griffiths from Sidhe Interactive published an article on Gamasutra.com about User Experience, using Shatter as a case study.

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